﻿using System.Collections.Generic;
using UnityEngine;

namespace Yoozoo.Gameplay.City.GpuSkinning.Editor
{
    public class CityNpcPrefabConfig : ScriptableObject
    {
        public static string configAssetPath = "Assets/Scripts/Gameplay/City/GpuSkinning/Editor/cityNpcConfig.asset";
        public static string survivorConfigAssetPath = "Assets/Scripts/Gameplay/PVE/Survivor/Editor/SurvivorModelConfig.asset";
        public List<CityNpcInfo> NpcInfos = new List<CityNpcInfo>();
    }
}
